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<channel>
	<title>Voice User Interface Design VUI</title>
	<link>http://www.vuidesign.net</link>
	<description>Interface Design Lessons From The World Around Us</description>
	<pubDate>Fri, 18 Apr 2008 00:10:42 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1</generator>
	<language>en</language>
			<item>
		<title>Usability on wide and deep menus</title>
		<link>http://www.vuidesign.net/usability-on-wide-and-deep-menus.htm</link>
		<comments>http://www.vuidesign.net/usability-on-wide-and-deep-menus.htm#comments</comments>
		<pubDate>Fri, 18 Apr 2008 00:10:42 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
		
		<category><![CDATA[Usability]]></category>

		<category><![CDATA[Information Architecture]]></category>

		<category><![CDATA[Dialog Design]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/usability-on-wide-and-deep-menus.htm</guid>
		<description><![CDATA[It seems one of the most frequent questions that come up when designing a new user interface is “how many options should appear on any given menu?” which depending on the answer is almost always followed by “how many levels down should the system have?”
And believe me, neither one has an easy or absolute response. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vuidesign.net/wp-content/images/InfinitiveFive.jpg" height="180" width="180" />It seems one of the most frequent questions that come up when designing a new user interface is <span style="font-style: italic">“how many options should appear on any given menu?”</span> which depending on the answer is almost always followed by <span style="font-style: italic">“how many levels down should the system have?”</span></p>
<p>And believe me, neither one has an easy or absolute response. As witnessed by some of the heated debates on the <a href="http://tech.groups.yahoo.com/group/vuids/" target="_blank">VUIDs</a> list, the old standing guideline of <span style="font-style: italic">“five options or less”</span> was recently put to the test when Patrick Commarford and James Lewis from <a href="http://www.ibm.com/us/" target="_blank">IBM</a> published the article entitled <a href="http://www.ingentaconnect.com/content/hfes/hf/2008/00000050/00000001/art00007" target="_blank">“A Comparison of Broad Verses Deep Auditory Menu Structure”</a>  where the results seem to indicate that when comparing broad vs. deep menu designs, giving callers a single menu with many options (providing touchtone fallback) yields better results than using fewer options supported by submenus.</p>
<p>Aside from all the points, concerns, comments and objections raised by both the authors, the VUI community and other <a href="http://www.vocalabs.com/resources/blog/C1925537068/index.html" target="_blank">blogs</a>, in my opinion I think it’s going to be really hard to reach a consensus if the main focus of the discussion if to agree on whether <span style="font-weight: bold">*5*</span> is the right number of choices or not. The problem I see with trying to find that <span style="font-style: italic; font-weight: bold">‘ideal’</span> number is that a number by itself doesn’t mean anything. In this case, I think the devil is in the <span style="font-weight: bold">*context*</span>.</p>
<p>In other words, any attempt to generalize what a good design should look like without taking into consideration the context of the application is not very responsible. We all know there are <span style="font-weight: bold">many factors</span> that need to be taken into account when designing any system: caller’s age, demographics, type of application, caller’s objectives, business goals, etc.</p>
<p>Furthermore, when evaluating possible menu choices, the <span style="font-weight: bold">frequency</span> with which each choice is needed and used by callers should not only drive their <span style="font-weight: bold">position</span> within the menu but also the decision of whether or not the option <span style="font-weight: bold">should</span> be in that menu in the first place (for example, if the top 3 choices on a menu are used 45%, 31% and 20% of the time respectively, then adding one more choices that’s only used 1% of the time should not be considered – in fact those calls are likely to be better handled by agents in the first place).<br />
When all those factors are added to the mix, then an appropriate <span style="font-weight: bold">design *strategy*</span> can be conceived.</p>
<p>For example, when thinking about the context of an application, imagine a system asking callers to choose a bird species – <span style="font-style: italic">“And which type of bird is circling around you: dendrocygna, gelochelidon, herpethotheres, or tachycineta?”</span>. In that scenario, unless you’re a birdwatcher, you’re likely to be overwhelmed even after hearing <span style="font-weight: bold">only 3</span> choices. The counterpart of course would be to ask for something so common and known that the number of choices in itself wouldn’t make a difference – <span style="font-style: italic">“And which planet are you calling from: Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune or Pluto?”</span></p>
<p>I definitively believe the industry should strive to find more answers to long standing questions, particularly when those responses can be backed up by real world data, but in this case, I think that unfortunately the answer to the question whether to go broad or deep on menus still is… <span style="font-weight: bold">it depends</span>.</p>
<p><script language="javascript" type="text/javascript" src="http://www.postreach.com/ccengine/display_iframe?perlink=http%3A%2F%2Fwww.vuidesign.net%2Fusability-on-wide-and-deep-menus.htm&title=Usability+on+wide+and+deep+menus&url=http%3A%2F%2Fwww.vuidesign.net"></script></p>]]></content:encoded>
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		<title>Bookmarking for the phone and more</title>
		<link>http://www.vuidesign.net/bookmarking-for-the-phone-and-more.htm</link>
		<comments>http://www.vuidesign.net/bookmarking-for-the-phone-and-more.htm#comments</comments>
		<pubDate>Wed, 02 Apr 2008 02:00:59 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
		
		<category><![CDATA[Tools]]></category>

		<category><![CDATA[Fun Stuff]]></category>

		<category><![CDATA[Customer Experience]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/bookmarking-for-the-phone-and-more.htm</guid>
		<description><![CDATA[I recently ran across a series of posts and a SpeechTEK magazine article about a new service currently in Private Beta called Fonolo.
The premise is definitively very interesting. What this Canadian start-up is attempting to do is to replicate the concept of bookmarking and deep linking (process of linking pages in the lower levels of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vuidesign.net/wp-content/images/fonolo.jpg" />I recently ran across a series of <a href="http://www.voip-weblog.com/50226711/fonolo_bringing_web_tools_to_the_ivr.php" target="_blank">posts</a> and a SpeechTEK magazine <a href="http://www.speechtechmag.com/Articles/News/News-Feature/Say-'Goodbye'-to-IVR-Menus-41261.aspx" target="_blank">article</a> about a <strong>new </strong>service currently in Private Beta called <a href="http://fonolo.com/" target="_blank">Fonolo</a>.</p>
<p>The premise is definitively very <strong>interesting</strong>. What this Canadian start-up is attempting to do is to replicate the concept of <strong>bookmarking </strong>and <strong>deep linking</strong> (process of linking pages in the lower levels of a Web site from a home page - or other pages - to help search engines index them) so common these days on the web. What this means for a phone user is that they don&#8217;t need to get to the application&#8217;s <i>&#8220;home page&#8221;</i> (aka Main Menu) every time to then have to traverse the phone tree to reach a <strong>specific </strong>destination&#8230;</p>
<p>According to their founder&#8217;s <a href="http://vator.tv/pitch/show/Fonolo-Fonolo---Never-listen-to-a-phone-menu-again" target="_blank">pitch</a>, the way it works is that you <i>&#8220;bookmark&#8221;</i> a spot deep inside a telephone&#8217;s system tree. To do this, you go to the Fonolo&#8217;s website, find the Company you need, review a transcription of their menu structure, find the spot you need and click on it. By doing that, they call the company for you, navigate the menu up to that specific spot and call you back so you can continue your transaction <strong>from that point on</strong>.</p>
<p>How do they know what systems look like? Well, as noted in the <a href="http://www.voip-weblog.com/50226711/fonolo_bringing_web_tools_to_the_ivr.php" target="_blank">VoIP weblog</a>, they seem to be using a combination of voice recognition and human editors to generate <i>&#8220;maps&#8221;</i> of the interactive voice response system.</p>
<p>Aside from the obvious <strong>privacy </strong>concerns a service like this might raise, the hottest one in my opinion is the service they refer to as <i>&#8220;Intelligent Call History&#8221;</i>. Since in reality all your calls start from their home page, they are attempting to become something like a Google of sorts for <i>&#8220;phone sites&#8221;</i>. What I mean by that is that they would keep track of <strong>all</strong> the interactions you&#8217;ve had with a certain company (regardless of the phone you used), along with the actual <strong>recordings</strong> of those conversations!</p>
<p>In the web world, we&#8217;re all familiar with how certain companies keep logs that track your web habits which could then be linked to your IP address. The biggest difference to me is that they mostly keep track of where you&#8217;ve been and where you&#8217;re going, but not of <strong>what&#8217;s</strong> happening when you are there&#8230; and in this case, since you&#8217;re using them as a bridge to connect to a Company, how can you be sure those recordings (which may contain account numbers, PINs, etc.) are kept <strong>safe </strong>and out of anybody&#8217;s reach?</p>
<p>Presumably the advantage of something like this is that in case of a dispute, you could play back a recording from the actual conversation and prove a certain transaction happened. But is this benefit really worth the <strong>risk</strong>? Particularly when it is known that once it becomes available to the public, it will be ad-supported.</p>
<p>On the other hand, they have also expressed that their ultimate goal is to craft <strong>partnerships </strong>with those companies Fonolo has mapped so that those companies can notify them <i>&#8220;when they change or update their IVR&#8221;</i> to the point where they hope companies will indeed send transcripts of their IVRs so they don&#8217;t have to be mapped anymore</p>
<p>Again, I definitively like the idea of <strong>empowering</strong> users and allowing them to accomplish their task in the most <strong>efficient</strong> way, but I think a system like this would be a much better fit for an actual device <strong>feature </strong>(similar to the GOOG411 dedicated button <a href="http://www.techtalkforfamilies.com/blog/dale/goog_411_dedicated_button" target="_blank">now present in some phones</a>) - which you could turn on at the beginning of a call and stop once you reach the spot you want to <i>&#8220;bookmark&#8221;</i> so that in the future your phone would simply repeat the steps you followed and get you to that same spot. And of course, rather than finding more ways to patch user-unfriendly architectures, companies should be looking at fixing the <strong>root </strong>problem, which in the short term can be somewhat addressed via the deployment of more SayAnything/ SpeakFreely-type menus so callers can say what it is they need right at the <strong>beginning </strong>of an application&#8230;</p>
<p><script language="javascript" type="text/javascript" src="http://www.postreach.com/ccengine/display_iframe?perlink=http%3A%2F%2Fwww.vuidesign.net%2Fbookmarking-for-the-phone-and-more.htm&title=Bookmarking+for+the+phone+and+more&url=http%3A%2F%2Fwww.vuidesign.net"></script></p>]]></content:encoded>
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		<title>21 Quick Fixes to Improve Your Voice Application</title>
		<link>http://www.vuidesign.net/21-quick-fixes-to-improve-your-voice-application.htm</link>
		<comments>http://www.vuidesign.net/21-quick-fixes-to-improve-your-voice-application.htm#comments</comments>
		<pubDate>Mon, 24 Mar 2008 22:56:20 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
		
		<category><![CDATA[Dialog Design]]></category>

		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/21-quick-fixes-to-improve-your-voice-application.htm</guid>
		<description><![CDATA[I recently got a link from Amy Quinn pointing out an article entitled &#8220;101 Five-Minute Fixes to Incrementally Improve Your Web Site&#8221; provided by InsideCRM, and though it might be helpful to go over some of those points in the list and hence suggest &#8220;21 Quick Fixes&#8221; (granted they might take a little more than [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vuidesign.net/wp-content/images/21fixes.jpg" height="181" width="186" />I recently got a link from Amy Quinn pointing out an article entitled <a href="http://www.insidecrm.com/features/101-web-site-fixes-031808" target="_blank">&#8220;101 Five-Minute Fixes to Incrementally Improve Your Web Site&#8221;</a> provided by <a href="http://www.insidecrm.com" target="_blank">InsideCRM</a>, and though it might be helpful to go over some of those points in the list and hence suggest <i><strong>&#8220;21 Quick Fixes&#8221;</strong></i> (granted they might take a little more than 5 minutes) that can be adapted and applied to Voice User Interfaces and Voice Applications:</p>
<p><strong><u>Copywriting</u></strong></p>
<p><strong>1. Tell callers why they should perform a task.</strong> <i>“People are trained to follow a request, as long as you give them a good reason to do it”</i>. Therefore, put yourself in your caller’s shoes (or ears), and make sure you’re not only offering something of <strong>value </strong>to them, but that you’re clear in <strong>why </strong>they should go through it (e.g. shorter wait times, 24&#215;7 availability, etc.)</p>
<p><strong>2. Make the most highly trafficked menus easier to listen to.</strong> If your system contains menus that are too long and you can’t reduce the number of choices, think about <strong>grouping </strong>some of them or <strong>break </strong>the menu up so it’s easier to process in short term memory.</p>
<p><strong>3. Make choices meaningful.</strong> Be sure to change any vague or cutesy menu options to something more up-front, meaningful, that callers can understand (no jargon please)</p>
<p><strong>4. Stay consistent. </strong>Check your prompts and terminology for consistency, or else the experience will seem unstable, unprofessional or patchy.</p>
<p><strong>5. Stay simple.</strong> You just can’t beat that. Granted some processes are complex by nature, that doesn’t mean they need to be complicated. Strive for <strong>clarity</strong>!</p>
<p><strong>6. Avoid making hollow promises.</strong> Including those callers are taken for granted nowadays, such as pressing <strong>0</strong> and expecting to talk to an agent.</p>
<p><strong>7. Be concise.</strong> ‘Nuff said.</p>
<p><strong>8. Go with what works.</strong> And if you don’t know what works, ask your users – that’s why <strong>Usability </strong>was invented for in the first place!</p>
<p><strong><u>Usability</u></strong></p>
<p><strong>9. Make navigation consistent.</strong> Listen to your users, understand how they <strong>think </strong>and what steps they need to follow to complete a task, and then stick to that flow.</p>
<p><strong>10. Never ask for more information than you need.</strong>  Related to #1, this includes only requesting relevant information at <strong>appropriate </strong>times (why ask for the last 4 of the SSN when all you want is the hours of operation?). <i>&#8220;When you get greedy for data, you’ll turn off some visitors&#8221;.</i></p>
<p><strong>11. Add a search box.</strong> Or in the case of VUI design, think about adding a SpeakFreely/SayAnything-type of implementation where callers can say what it is <strong>they need</strong> right at the beginning of the call.</p>
<p><strong>12. Use plenty of contrast.</strong> In our case, we&#8217;re looking for <i>&#8217;sound contrast&#8217;</i>. You&#8217;ll need to make sure you coach the voice talent properly so as to not only get a good sounding application but also intonations that convey the right message and elicit the right responses.</p>
<p><strong>13. Test it on real users.</strong> Oh, if we could just make this a law&#8230;</p>
<p><strong><u>Accessibility</u></strong></p>
<p><strong>14. Modify color. </strong>In our case, we&#8217;re looking for <i>&#8217;sound color&#8217;</i>. This might include having multiple personas and voice ‘sets&#8217; to account for playback speed and other traits that are necessary to support multiple caller&#8217;s ages, audible ranges, etc.</p>
<p><strong>15. Identify the language.</strong> Explore the use of alternative <strong>DNIS </strong>numbers for each language so as to avoid requiring language menus (<i>&#8220;For Spanish, press 2…&#8221;</i>) in which case don&#8217;t forget to make one of them the <strong>default</strong>.</p>
<p><strong>16. Supplement navigational aids. </strong>Explore the use of professionally generated <strong>earcons</strong> that not only serve as branding elements but also have an impact on application usability (for example, a quick tone preceding the playback of a confirmation number).</p>
<p><strong>17. Define shortcuts.</strong> Take advantage of any Usability and Tuning findings you discover that might involve real users employing certain keywords/phrases as shortcuts often enough to justify adding them as &#8216;hidden shortcuts&#8217;</p>
<p><strong><u>Design</u></strong></p>
<p><strong>18. Place important information &#8220;above the fold&#8221;.</strong> In our case, either at the beginning of a certain <strong>task </strong>(e.g. providing account balance before attempting a transfer), or at the end of a <strong>sentence </strong>so as to facility short term memory recall, particularly if the information provided is new to the caller. (e.g. <i>&#8220;Your due date is <strong>May 15th</strong>.&#8221;</i>)</p>
<p><strong>19. Reduce choices.</strong> If your system contains menus with too many choices, reduce the number of choices to the very <strong>minimum </strong>necessary for callers to accomplish their task and maybe add a &#8220;something else&#8221; choice for everything else.</p>
<p><strong>20. Nix banners.</strong> Which in our case might also include <strong>unwanted </strong>advertisements and legal disclaimers (<i>&#8220;This call may be recorded for quality purposes.&#8221;</i>) whenever possible.</p>
<p><strong>21. Stay consistent.</strong> Check to make sure the design and prompt recordings are not only consistent throughout the entire experience but also consistent with the system <strong>persona </strong>and user <strong>profiles</strong>.</p>
<p><script language="javascript" type="text/javascript" src="http://www.postreach.com/ccengine/display_iframe?perlink=http%3A%2F%2Fwww.vuidesign.net%2F21-quick-fixes-to-improve-your-voice-application.htm&title=21+Quick+Fixes+to+Improve+Your+Voice+Application&url=http%3A%2F%2Fwww.vuidesign.net"></script></p>]]></content:encoded>
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		<title>Mobile check-in for travelers</title>
		<link>http://www.vuidesign.net/mobile-check-in-for-travelers.htm</link>
		<comments>http://www.vuidesign.net/mobile-check-in-for-travelers.htm#comments</comments>
		<pubDate>Wed, 19 Mar 2008 02:16:50 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
		
		<category><![CDATA[Tools]]></category>

		<category><![CDATA[Customer Experience]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/mobile-check-in-for-travelers.htm</guid>
		<description><![CDATA[How good is automation when it only works for part of the process? That&#8217;s what I often wondered while traveling since in many occasions I&#8217;ve found myself trying to use technology only to find out it didn&#8217;t save me from having to get in line at the airport. For example, sometimes you try to check-in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vuidesign.net/wp-content/images/2DBarCode.jpg" align="left" height="120" width="120" />How good is automation when it only works for <strong>part </strong>of the process? That&#8217;s what I often wondered while traveling since in many occasions I&#8217;ve found myself trying to use technology only to find out it didn&#8217;t save me from having to <strong>get in line</strong> at the airport. For example, sometimes you try to check-in online but get a message about having to <strong>stop by</strong> the counter to get your final seat assignment (<i>aka someone overbooked the flight and will scramble at the gate to get you in</i>). In other cases, you get an electronic version of the boarding pass yet have to <strong>go to a counter</strong> to check-in baggage.</p>
<p>Therefore you can imagine how happy I was when I <a href="http://www.nytimes.com/2008/03/18/technology/18check.html?ex=1363579200&amp;en=27d149b892496006&amp;ei=5124&amp;partner=permalink&amp;exprod=permalink" target="_blank">read</a> about <a href="http://www.continental.com" target="_blank">Continental</a> offering a real electronic check-in option, <strong>without </strong>the paper trail. Basically you get the equivalent of a boarding pass in the form of a <strong>two-dimensional</strong> encrypted bar code that gate agents and security personnel can simply scan.</p>
<p>Now, if they could just link that same code with an <a href="http://en.wikipedia.org/wiki/RFID" target="_blank">RFID tag</a> attached to my luggage, I could also skip that lost luggage line&#8230;</p>
<p><script language="javascript" type="text/javascript" src="http://www.postreach.com/ccengine/display_iframe?perlink=http%3A%2F%2Fwww.vuidesign.net%2Fmobile-check-in-for-travelers.htm&title=Mobile+check-in+for+travelers&url=http%3A%2F%2Fwww.vuidesign.net"></script></p>]]></content:encoded>
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		<title>The Persona debate continues on both sides</title>
		<link>http://www.vuidesign.net/the-persona-debate-continues-on-both-sides.htm</link>
		<comments>http://www.vuidesign.net/the-persona-debate-continues-on-both-sides.htm#comments</comments>
		<pubDate>Fri, 14 Mar 2008 04:43:29 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
		
		<category><![CDATA[Dialog Design]]></category>

		<category><![CDATA[Persona]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/the-persona-debate-continues-on-both-sides.htm</guid>
		<description><![CDATA[As if not enough discussion has been generated over this particular UI design tool on the VUIDs group, it seems the 37 signals post about how they don&#8217;t use Personas stirred yet another round of arguments on both their own site as well as in some other UI-related blogs such as Good Experience and The [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vuidesign.net/wp-content/images/faceless.jpg" title="The " alt="The " height="192" width="192" />As if not enough discussion has been generated over this particular UI design tool on the <a href="http://tech.groups.yahoo.com/group/vuids/" target="_blank">VUIDs group</a>, it seems the <a href="http://www.37signals.com/svn/posts/690-ask-37signals-personas" target="_blank">37 signals post</a> about how they don&#8217;t use Personas stirred yet another round of arguments on both their own site as well as in some other UI-related blogs such as <a href="http://goodexperience.com/blog/archives/010154.php" target="_blank">Good Experience</a> and <a href="http://uxsoapbox.blogspot.com/2007/11/37signals-doesnt-like-personas.html" target="_blank">The User Experience Soapbox</a>.</p>
<p>I think they all provide a very interesting perspective and <strong>valid points</strong> both for and against the use of Personas (or <em>Personae</em>) as a <strong>design </strong>tool.</p>
<p>But for me, aside from it being just <strong>one more</strong> tool in our UI toolbox, the added extra business value that I find in them (which I didn&#8217;t see being brought up on those discussions) is how effective it is to help business owners and other business-side team members move away from thinking about &#8220;the user&#8221; in an <strong>abstract </strong>way.</p>
<p>In general, if you&#8217;re in the same room with five different people and you mention you want to do something to help improve the experience of their &#8220;users&#8221;, chances are each and every one of them will have a very different <strong>image </strong>in their head and <strong>idea </strong>of who this &#8220;user&#8221; is and what this &#8220;user&#8221; needs.</p>
<p>On the other hand, once all the information has been gathered and the right process has been followed to define a User Persona (or Archetype) for your system, then any future discussion takes a very different direction. You&#8217;ll notice how now new design decisions and arguments can be <strong>centered </strong>on your Persona.</p>
<p>It doesn&#8217;t have to be too complicated nor time consuming. For example, something as simple as defining a <strong>Natalie </strong>archetype might be enough: &#8220;<strong>Natalie</strong> is a real estate investor and has an ABC bank customer for about six years. She often calls her branch to get up to date information about interest rates and mortgage products. She normally calls from her home-office, so she’s in a quiet environment. She considers herself tech-savvy, so she likes automation, but time is precious to her, so if things aren’t working fast, she’d rather just talk to someone who can help her quickly.&#8221;</p>
<p>With this in hand, you&#8217;ll see how asking regular questions such as <i>&#8220;how will the <strong>user </strong>be able to get her balance?&#8221;</i> or <i>&#8220;will the <strong>user </strong>need more information after a transaction?&#8221;</i> turn into very relevant, in-context discussion starters such as <i>&#8220;what&#8217;s the best way to offer <strong>Natalie</strong> the most up to date interest rates?&#8221;</i> or <i>&#8220;what information will <strong>Natalie</strong> need after choosing one of our mortgage products to make an investment decision?&#8221;</i> respectively.</p>
<p>I understand the concern about using personas to replace talking to real people, but I like to think that they are not just the <strong>output </strong>of talking to real people, but a way for those people to keep &#8220;talking&#8221; for the <strong>duration </strong>of a project. So tell me, what do your <strong>users</strong> think?</p>
<p><script language="javascript" type="text/javascript" src="http://www.postreach.com/ccengine/display_iframe?perlink=http%3A%2F%2Fwww.vuidesign.net%2Fthe-persona-debate-continues-on-both-sides.htm&title=The+Persona+debate+continues+on+both+sides&url=http%3A%2F%2Fwww.vuidesign.net"></script></p>]]></content:encoded>
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		<title>Picturing mood and experience</title>
		<link>http://www.vuidesign.net/picturing-mood-and-experience.htm</link>
		<comments>http://www.vuidesign.net/picturing-mood-and-experience.htm#comments</comments>
		<pubDate>Sat, 01 Mar 2008 00:43:25 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
		
		<category><![CDATA[Speech Industry]]></category>

		<category><![CDATA[Customer Experience]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/picturing-mood-and-experience.htm</guid>
		<description><![CDATA[Interesting article came out today on the New York Times regarding the efforts LG Electronics goes through when designing a new phone. Some others like Nokia are certainly not far behind, thinking about how personal communication will look like in the future via ideas such as Morph (depicted on the image).
I certainly wish more companies [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nytimes.com/2008/02/29/business/29cell.html?ex=1362027600&amp;en=21e445183ba9c15d&amp;ei=5124&amp;partner=permalink&amp;exprod=permalink" target="_blank"><img src="http://www.vuidesign.net/wp-content/images/Nokia_morph.jpg" />Interesting article</a> came out today on the New York Times regarding the efforts <a href="http://us.lge.com/index.jhtml" target="_blank">LG Electronics</a> goes through when <strong>designing </strong>a new phone. Some others like <a href="http://www.nokia.com/" target="_blank">Nokia</a> are certainly not far behind, thinking about how <strong>personal communication</strong> will look like in the future via ideas such as <a href="http://www.nokia.com/A4852062" target="_blank">Morph</a> (depicted on the image).</p>
<p>I certainly wish more companies would apply similar these same principles they apply to design new products and consumer electronics but in the context of <strong>new services and consumer support</strong>. For example, they talk about participants being able to call a toll-free number to share their emotions about a phone they may be testing, or they are asked to draw pictures representing their <a href="http://www.pdastreet.com/articles/2006/1/2006-1-20-Mood-Phone-Concept.html" target="_blank">mood</a> when holding a phone. Can you imagine having something like this for self-service applications - being able to leave a message about how you <strong>felt </strong>about your phone experience, or being able to ask callers to represent their <strong>mood </strong>when using the system via pictures?</p>
<p>I can definitively understand the business motivation to be able to come up with innovative devices that draw people to spend money on them. But I would love to see a similar <i>&#8220;hit-driven&#8221;</i> mentality when it comes to self-services, having designers being not only aware of the latest usability and human-factors strategies but also about popular culture trends and user&#8217;s subliminal needs. What will callers want or need 3 to 15 years from now?</p>
<p>I loved the phrase they used to explain how companies like <a href="http://www.motorola.com/" target="_blank">Motorola</a> are now <i>&#8220;forced to give consumers what they want even before they know they want it.&#8221;</i> When was the last time your UI design strived to do that?</p>
<p>And I also felt our industry got reflected in <a href="http://www.nokia.com/" target="_blank">Nokia&#8217;s</a> statement <i>&#8220;Design used to be inconsequential: just make it pretty, make it sell&#8221;</em>, which in our case could probably be rephrased as <em>&#8220;Just make it comply with requirements, make it work.&#8221;</i></p>
<p>So, a couple of final <strong>questions </strong>that kept me thinking about how our industry should <strong>evolve</strong>: what impact will eco-friendly concerns have on self-service? Will users be more willing to use automation if they see a real benefit in not having to drive down to a location of having to print-out and mail information hence saving trees in the process? Is it possible to combine the functionality our systems offer with something else (akin to them combining music players with mobile phones)?</p>
<p><script language="javascript" type="text/javascript" src="http://www.postreach.com/ccengine/display_iframe?perlink=http%3A%2F%2Fwww.vuidesign.net%2Fpicturing-mood-and-experience.htm&title=Picturing+mood+and+experience&url=http%3A%2F%2Fwww.vuidesign.net"></script></p>]]></content:encoded>
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		<title>Get Human on BusinessWeek</title>
		<link>http://www.vuidesign.net/get-human-on-businessweek.htm</link>
		<comments>http://www.vuidesign.net/get-human-on-businessweek.htm#comments</comments>
		<pubDate>Wed, 27 Feb 2008 20:51:25 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
		
		<category><![CDATA[Speech Industry]]></category>

		<category><![CDATA[Customer Experience]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/get-human-on-businessweek.htm</guid>
		<description><![CDATA[It seems the current issue of BusinessWeek is focusing on Customer Service Champs in 2008 and &#8220;Consumer Vigilantes&#8220;.
Therefore it isn&#8217;t surprising to seem them cover a little bit of the history of the GetHuman movement and its evolution from a simple IVR cheatsheet into a full movement with the goal of &#8220;convincing enterprises that providing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vuidesign.net/wp-content/images/Vigilantes.jpg" height="150" width="300" />It seems the current issue of BusinessWeek is focusing on <a href="http://www.businessweek.com/magazine/toc/08_09/B4073customer.htm?chan=magazine+channel_top+stories" target="_blank">Customer Service Champs in 2008</a> and &#8220;<i>Consumer Vigilantes</i>&#8220;.</p>
<p>Therefore it isn&#8217;t surprising to <a href="http://www.businessweek.com/magazine/content/08_09/b4073052446903.htm?chan=search" target="_blank">seem them cover</a> a little bit of the history of the <a href="http://www.gethuman.com/" target="_blank">GetHuman</a> movement and its <strong>evolution </strong>from a simple IVR cheatsheet into a full movement with the <strong>goal </strong>of &#8220;convincing enterprises that providing high quality customer service and having satisfied customers costs much less than providing low quality customer service and having unsatisfied customers.&#8221;</p>
<p>Even though the tone of the article seems to be a little <strong>gloomy </strong>and critical about how &#8220;page views on the site have dwindled&#8221;, I would argue that page views and sign-ups for an audio icon are not necessarily a reflection of the level of <strong>interest </strong>or <strong>impact </strong><a href="http://www.gethuman.com/" target="_blank">GetHuman</a> and the standards they&#8217;ve proposed have had so far.</p>
<p>I think that even though the approach to promote the standards might not have been the best one, it definitively has had an <strong>impact </strong>on how designers think about customer interactions, how companies are much more aware of the impact of caller experience in automated systems, and has paved the way to get the worlds of consumers, businesses and designers talk the same <strong>language </strong>and agree on long-term <strong>goals</strong>.</p>
<p>The part where I think the standards got a little disconnected from the real world had to do with the fact that in other technologies, standards can work in a vacuum as long as implementers or partners agree on them. In our case, I think that the fact that they are so closely related to customer experience and caller satisfaction warrants a much closer analysis of those standards in the <strong>context </strong>of those same caller&#8217;s goals. For example, standard #6 reads: <i>&#8220;Callers should not be forced to listen to long/verbose prompts.&#8221;</i>, but without any context, it would be akin to promoting a <strong>web </strong>standard similar to <i>&#8220;Users should not be forced to read long/verbose sections of text.&#8221;</i>&#8230; well, what happens if I&#8217;m reviewing a prospectus or accessing a white paper? Would offering that service disqualify me from being <strong>standard-compliant</strong>?</p>
<p>Furthermore, I think the other reason it cannot survive as an independent standard is because users very seldom limit their interactions to a single interaction channel (telephone in this case) but attempt to use whatever channel is more convenient based on their situation, location and past history with the company (internet, phone, branch, email, fax, chat, etc.). Therefore standards should consider those other channels as well so that the original goal of <em>providing high quality service and having satisfied users</em> can truly be accomplished in the context of the <strong>entire </strong>customer service experience.</p>
<p><script language="javascript" type="text/javascript" src="http://www.postreach.com/ccengine/display_iframe?perlink=http%3A%2F%2Fwww.vuidesign.net%2Fget-human-on-businessweek.htm&title=Get+Human+on+BusinessWeek&url=http%3A%2F%2Fwww.vuidesign.net"></script></p>]]></content:encoded>
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		<title>7 Components for a Successful Phone System Redesign</title>
		<link>http://www.vuidesign.net/7-components-for-a-successful-phone-system-redesign.htm</link>
		<comments>http://www.vuidesign.net/7-components-for-a-successful-phone-system-redesign.htm#comments</comments>
		<pubDate>Tue, 19 Feb 2008 18:47:25 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
		
		<category><![CDATA[Usability]]></category>

		<category><![CDATA[Information Architecture]]></category>

		<category><![CDATA[Dialog Design]]></category>

		<category><![CDATA[Customer Experience]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/7-components-for-a-successful-phone-system-redesign.htm</guid>
		<description><![CDATA[(I found this great article by Jared M. Spool) and decided to do an adaptation)
From observation and analysis, it seems teams who focus on the long term objectives of a project and an organization are far more likely to create designs that really pay off for the organization, whereas short-term vision teams end up not [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vuidesign.net/wp-content/images/SysRedesign.jpg" />(I found this great <a href="http://tinyurl.com/3afgmc" target="_blank">article by Jared M. Spool</a>) and decided to do an adaptation)</p>
<p>From observation and analysis, it seems teams who focus on the long term objectives of a project and an organization are far more likely to create designs that really pay off for the organization, whereas short-term vision teams end up not only not meeting the caller’s expectations, but often having to revisit the design and redo most of the work later on.</p>
<p>It is important to understand that the right approach to any <strong>Redesign </strong>involves turning the system into a living, breathing entity that evolves over time and grows with the caller’s and organization&#8217;s needs.</p>
<p>Here are <strong>seven </strong>essential long-term components to reach a <strong>successful </strong>phone system redesign project:</p>
<p><i><strong>1. Make Sure You Have A Vision</strong></i></p>
<p>This can be as simple as to look five or ten years into the future and ask the question, <i>&#8220;What will calling our system be like on that date? What experience will the user have?&#8221;</i> Team members from the best organizations have a consistent, clear idea what the user&#8217;s experience will be like in the future. Such a vision helps drive the design as well as any future changes/enhancements (<i>“will this change get us closer to that vision?”</i>).</p>
<p>It&#8217;s critical the vision not focus on future technology but instead on <strong>future experience</strong>. What are the steps in today&#8217;s process that makes things cumbersome or frustrating? How could the experience become more delightful?</p>
<p><i><strong>2. Spend Time With Your Users</strong></i></p>
<p>To successfully redesign (and to design for that matter), you need to be in close contact with the source – <strong>your users</strong>. You need to know <strong>who </strong>is using your system and <strong>what </strong>they are doing with it. You need to know what works and doesn’t work for them.</p>
<p>Based on the number of new implementations and changes happening out there, it seems many companies finally understand the importance of the telephone channel as a critical touch point with their customers. Unfortunately, even though some of those systems are getting major face lifts (heard any new “please listen carefully as our options have recently changed” recently?), most of the time decisions are made <strong>without </strong>even looking or listening to their users.</p>
<p>When preparing for a redesign of any system, teams should not only focus on what the new design should do but should also spend the same amount of time <strong>listening </strong>to real caller interactions with the existing design as well as sitting down with <strong>call center agents</strong>.</p>
<p><i><strong>3. Reduce Risk By Working In Little Bits</strong></i></p>
<p>Going back to thinking about design as a never-ending, always-improving process, the most successful teams keep their projects <strong>small</strong>. They don&#8217;t attempt to redesign everything in a single launch; instead, they work on one small section at a time.</p>
<p>Otherwise, you end up with <strong>complexity </strong>at all angles: the scope of functionality is larger, the number of stakeholders is larger (each with their own concerns), the number of archetypes the team is designing for is larger, more compromises are made, and the <strong>risk </strong>is much higher. If things don&#8217;t go as planned (as it often happens), it&#8217;s a huge problem for everyone, often with more visibility in the organization than the team would like.</p>
<p>Teams that only focus on a small portion of the application at a time reduce all those factors and risks while being able to concentrate on those critical areas that will make or break the design. Plus of course, reducing scope and concentrating on the most used features yield much better <strong>ROI </strong>numbers and timeframes.</p>
<p><i><strong>4. Have the Right Skills Internally</strong></i></p>
<p>Here recommendations might slightly different from what a regular web project might require. Even though on the web the best teams are less likely to hire outsiders to do their designs, building the right speech and VUI skills in-house is not only hard and too specialized, but may get in the way of a successful redesign. Nevertheless, since the idea is to have a design that evolved over time, it is up to the company to maintain, change, update and enhance the application as user’s needs change.</p>
<p>Therefore here the suggestion would be to have a <strong>dedicated </strong>in-house team that would work side-by-side with someone with experience in these types of systems so they can learn not only the intricacies of the design but also the reasoning and the strategy behind it (which will also help them become advocates of it and defenders of the user experience). That way, external resources can be later on used as <strong>mentors </strong>or as a way to make larger changes <strong>faster</strong>.</p>
<p><i><strong>5. Think &#8216;Standards&#8217;</strong></i></p>
<p>The <strong>VoiceXML</strong> and <strong>SRGS</strong> standards are the successful teams&#8217; best friends. Careful application of the standards can dramatically shorten the time it takes to make changes down the road, as well as to simplify the integration of third party components and technologies.</p>
<p>Even if an original application didn&#8217;t start out as standard-compliant system, it&#8217;s worth the effort of slowly <strong>converting it</strong>. As functions/modules/flows are redesigned (in little bits, remember), changing them over to be standards-compliant is an effective approach. Every new redesigned area helps improve the team&#8217;s skills in using standards, thereby making the next section even easier to convert over.</p>
<p><i><strong>6. Have a Plan for Change</strong></i></p>
<p>Aside from having clear implementation and maintenance plans in place (system architecture, internal processes, etc.), it is critical to also plan for how the users will <strong>experience the change</strong>. Will they just call in one day to find an entire new experience or will the change slowly happen over time, almost imperceptibly? Will they be notified in advance of what the new system is prepared to do for them? Are all other contact points (web, branches, etc.) ready to support the cross-channel interactions that will be generated by the new system? Will the agents be prepared to handle the temporary increase in the number of questions and issues that often arise as soon as a new system is implemented? (and no, asking callers to <i>“please listen carefully as our options have recently changed”</i> doesn’t count as a plan)</p>
<p>For example, one interesting approach some companies take on the web is to slowly convert users over to a new version of a system by offering the new options while still allowing users to continue to use the old functionality/version for a while (this may be particularly critical for caller populations with a wide gap between infrequent callers and expert users, specially if moving from a DTMF system to speech). That way companies can assess the risk of changing the functionality out from under these users versus the cost of supporting <strong>both </strong>interfaces.</p>
<p><i><strong>7. Understand the Internal Processes</strong></i></p>
<p>Unfortunately, just as it happens on the web, many teams approach the redesign process much like they&#8217;d approach the design of a brochure or a monthly statement. Designing either one has the advantage that, at some point, it is printed and delivered. Once that happens, it can&#8217;t be changed &#8212; it&#8217;s done. The only thing is to start over with a new one.</p>
<p>The problem of course is that if you think you can think about a new design, implement it, then pay attention to other business, not giving the system any further attention, you’ll be in trouble.</p>
<p>The most successful teams consider, in the planning stages of the project, what the <strong>long-term internal processes</strong> will be for updating/enhancing the system after the design changes (due to new user’s needs or business requirements). How will they add new functionality? When do they remove low usage flows? Who will edit prompts before they go live? Who will review changes? Who will decide about changes to the user&#8217;s experience?</p>
<p>Understanding how the organization will handle the ongoing system changes shortens the time it takes to make improvements, reducing the need for a risky major relaunches (or sometimes even worse – pulling out the new system and bringing back the old one).</p>
<p><i><strong>Conclusion </strong></i></p>
<p>Careful consideration of long-term factors dramatically increases the odds a team will produce ongoing results that have considerable business impact. Teams ignoring these long-term components may get a new design launched, but will likely find themselves reliving the difficult experience again in just a few months.</p>
<p><script language="javascript" type="text/javascript" src="http://www.postreach.com/ccengine/display_iframe?perlink=http%3A%2F%2Fwww.vuidesign.net%2F7-components-for-a-successful-phone-system-redesign.htm&title=7+Components+for+a+Successful+Phone+System+Redesign&url=http%3A%2F%2Fwww.vuidesign.net"></script></p>]]></content:encoded>
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		<title>Here comes the Android</title>
		<link>http://www.vuidesign.net/here-comes-the-android.htm</link>
		<comments>http://www.vuidesign.net/here-comes-the-android.htm#comments</comments>
		<pubDate>Wed, 06 Feb 2008 05:36:41 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
		
		<category><![CDATA[Tools]]></category>

		<category><![CDATA[Speech Industry]]></category>

		<category><![CDATA[Fun Stuff]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/here-comes-the-android.htm</guid>
		<description><![CDATA[I know for some people Google&#8217;s announcement about Android wasn&#8217;t as exciting as the expectation of hearing them announce an actual &#8220;Gphone&#8221; (as it was often called there was still a rumor Google was working on an actual device), yet it seem implementations and applications based on this open and free mobile platform are finally [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vuidesign.net/wp-content/images/logo_android.gif" height="55" width="153" />I know for some people Google&#8217;s announcement about <a href="http://gigaom.com/2007/11/12/google-releases-android-sdk-10-mm-for-developers/" target="_blank">Android</a> wasn&#8217;t as exciting as the expectation of hearing them announce an actual &#8220;<a href="http://googleblog.blogspot.com/2007/11/wheres-my-gphone.html" target="_blank">Gphone</a>&#8221; (as it was often called there was still a rumor Google was working on an actual device), yet it seem implementations and applications based on this open and free mobile platform are finally <a href="http://www.usatoday.com/money/industries/technology/2008-01-13-android-google_N.htm" target="_blank">coming out</a> (albeit only as prototypes) and demonstrating how such an approach can in fact result in <strong>easier ways</strong> for consumers to obtain access to a wide variety of applications.</p>
<p>The <strong>prototype </strong>included a Google browser, phone dialer, audio player, Google maps, camera, games, calendar, contacts manager, calculator and notes. <i>Sweet!</i></p>
<p>Since it seems the idea itself and its implementation are definitively feasible, it seems now the only remaining questions have to do with all the other <a href="http://gigaom.com/2008/01/12/5-who-wont-appreciate-google-android/" target="_blank">non-technical reasons</a> that will have a definitive <strong>impact </strong>on other players in the wireless and mobile arena. As <a href="http://gigaom.com/" target="_blank">Gigaom</a> cleverly pointed out, some of those include:</p>
<ol>
<li>All users of carriers that aren&#8217;t part of the <a href="http://www.openhandsetalliance.com/" target="_blank">Open Handset Alliance</a></li>
<li>Device-makers which now have to worry about yet another OS</li>
<li>Application developers, which will now have to deal with a significant number of handset/carrier/OS combinations</li>
<li>Support departments at participating carriers dealing with non-supported application issues</li>
<li>Users having to adapt to yet another set of user interfaces and frameworks</li>
</ol>
<p>And to this I would like to add a <strong>6th one</strong>: &#8220;UI Designers having to deal with new interaction paradigms, higher customer expectations, while maintaining design simplicity.&#8221;</p>
<p>This is definitively a <strong>great opportunity</strong> for us UI designers to start thinking about new challenges we&#8217;ll be facing when these applications/frameworks become available to the masses, in particular when user habits and natural ways of interacting with them call for the use of speech recognition as either the primary way of interaction, or as a back-up/supportive mode for certain types of goals and contexts.</p>
<p><script language="javascript" type="text/javascript" src="http://www.postreach.com/ccengine/display_iframe?perlink=http%3A%2F%2Fwww.vuidesign.net%2Fhere-comes-the-android.htm&title=Here+comes+the+Android&url=http%3A%2F%2Fwww.vuidesign.net"></script></p>]]></content:encoded>
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		<title>Simplicity Sells</title>
		<link>http://www.vuidesign.net/simplicity-sells.htm</link>
		<comments>http://www.vuidesign.net/simplicity-sells.htm#comments</comments>
		<pubDate>Tue, 22 Jan 2008 21:13:34 +0000</pubDate>
		<dc:creator>eolvera</dc:creator>
		
		<category><![CDATA[Speech Industry]]></category>

		<category><![CDATA[Fun Stuff]]></category>

		<category><![CDATA[Customer Experience]]></category>

		<guid isPermaLink="false">http://www.vuidesign.net/simplicity-sells.htm</guid>
		<description><![CDATA[After catching-up on all the topics and discussions from the vuids group that came out around the Holiday season, the idea that seemed to kept coming up was that it&#8217;s still very hard (if not harder) for designers to get designs done right, mostly due to external reasons (things sold the wrong way, business requirements, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.ted.com/images/ted/2_389x292.jpg" height="146" width="194" />After catching-up on all the topics and discussions from the <a href="http://tech.groups.yahoo.com/group/vuids/" target="_blank">vuids group</a> that came out around the Holiday season, the idea that seemed to kept coming up was that it&#8217;s still very hard (if not harder) for designers to get designs done right, mostly due to external reasons (things sold the wrong way, business requirements, picky customers, etc.) and particularly when businesses don&#8217;t want to pay attention to what designers have to say.</p>
<p>Furthermore, the idea of picking the <i><strong>*right*</strong></i> technology for the job (touchtone, speech, <a href="http://en.wikipedia.org/wiki/Statistical_language_modeling" title="Statistical Language Models" target="_blank">SLMs</a>, or plain-old agents) is the right idea yet not widely supported (by sales people in particular).</p>
<p>Therefore I wanted to share with you <a href="http://www.ted.com/index.php/talks/view/id/7" target="_blank">this jewel</a> from <a href="http://www.ted.com/" target="_blank">TED</a> by <a href="http://www.davidpogue.com/" target="_blank">David Pogue</a> which I just recently ran across which reinforces the point that &#8220;simplicity sells&#8221;. Funny to think it&#8217;s a couple of years old, but keeps being as true now as it was back then. In particular, I loved the part about <a href="http://www.palm.com/us/" target="_blank">Palm</a> having a &#8220;tap counter&#8221; to make sure no task required more than a limited number of taps on a Palm device, which makes me wonder if our projects wouldn&#8217;t benefit from having a &#8220;word counter&#8221;, a &#8220;choices counter&#8221; and a &#8220;menu levels counter&#8221;</p>
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<p>Enjoy!</p>
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