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Design with Intent to Avoid Errors

Interesting how the world around us can teach us many design lessons. In particular, I spent some time with my family in the California area, where I had a chance to experience design without intent. This happened at a sea-themed park where after watching some shows and enjoying some rides I started noticing the overwhelming [...]

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Google Voice and three truths about testing

Very interesting debate was triggered by the recent tests (Part 1 and Part 2) on Google Voice performed by readers of the Gadgetwise blog. The overall premise was for readers to call the article?s writer phone number and leave a creative voicemail to gauge the effectiveness of Google?s voicemail transcription system. Even though at first [...]

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3 Google Phone Lessons in UI Compromises

As a follow-up to my previous post, it was interesting to read David Pogue’s review of Google’s First Phone,  particularly in regards to some of the UI Compromises designers had to make on this first iteration of the Android-based phone: The Menu Button – This feature provides context-relevant options based on the current task.  David [...]

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My machine can’t come to the phone right now, can I take a message?

Wow, just when you think you’ve heard it all, you get an odd call at home. Is this what evolution has in store for us? I mean, I’ve heard how visionaries imagine a world where machines will interact with each other automatically, without the need of a human intermediary, but I’ve got to admit the [...]

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